Off air · chart position #15,308
Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Players
Core Community | Hub & Lobby
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Core Community | Hub & Lobby online, and how reliable is it?
Core Community | Hub & Lobby is down at the moment, having last been seen 9 days 15 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 18 October 2026.
Where is Core Community | Hub & Lobby located?
No region is published by Core Community | Hub & Lobby. Rust Charts shows the location a server claims, not where the machine actually is. 141.101.175.112:28015 is its address.
Which version of Rust does Core Community | Hub & Lobby run?
Rust network protocol 2634 and build 167398 on Windows is the version Core Community | Hub & Lobby runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Core Community | Hub & Lobby?
Core Community | Hub & Lobby shows as offline now, with its last appearance 9 days 15 hours ago.
How does Core Community | Hub & Lobby rank against other Rust servers?
Player hours over the past week put Core Community | Hub & Lobby at #15,308, among the top 70% of ranked servers.
Wipe schedule
What is the wipe schedule on Core Community | Hub & Lobby?
Too few wipes on record for Core Community | Hub & Lobby to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 11 days 10 hours.
Settings and map
What are the rules and settings on Core Community | Hub & Lobby?
You will not find a gather rate in the name Core Community | Hub & Lobby. Up to 8 players per group, as the game sets by default. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Core Community | Hub & Lobby run?
Generated by the game, the map on Core Community | Hub & Lobby is procedural.
Tag guide
Which Rust Charts lists and filters include Core Community | Hub & Lobby?
The Rust Charts lists that carry Core Community | Hub & Lobby are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Core Community | Hub & Lobby mean?
These are the tags Core Community | Hub & Lobby makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Core Community | Hub & Lobby?
Press F1 in Rust to open the console and type client.connect 141.101.175.112:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.