Off air · chart position #14,176
Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 27d ago
Players
Bulleted SDK - Local Aim Training
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Bulleted SDK - Local Aim Training online, and how reliable is it?
Right now Bulleted SDK - Local Aim Training is not running; the last sighting was 27 days 19 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 1 October 2026.
Where is Bulleted SDK - Local Aim Training located?
No region is published by Bulleted SDK - Local Aim Training. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 140.225.208.50:28015 is its address.
Which version of Rust does Bulleted SDK - Local Aim Training run?
Rust network protocol 2633 and build 165217 on Windows is the version Bulleted SDK - Local Aim Training runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training shows as offline now, with its last appearance 27 days 19 hours ago.
How does Bulleted SDK - Local Aim Training rank against other Rust servers?
Player hours over the past week put Bulleted SDK - Local Aim Training at #14,176, among the top 60% of ranked servers.
Wipes and resets
What is the wipe schedule on Bulleted SDK - Local Aim Training?
The record of Bulleted SDK - Local Aim Training's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 28 days 1 hours.
How it is set up
What are the rules and settings on Bulleted SDK - Local Aim Training?
The name Bulleted SDK - Local Aim Training carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. Valve's VAC anti-cheat is not active.
Which map does Bulleted SDK - Local Aim Training run?
A procedural map, generated by the game, is what Bulleted SDK - Local Aim Training runs.
Lists and filters
Which Rust Charts lists and filters include Bulleted SDK - Local Aim Training?
These Rust Charts lists include Bulleted SDK - Local Aim Training: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Bulleted SDK - Local Aim Training mean?
The game's server browser sees these tags from Bulleted SDK - Local Aim Training: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Bulleted SDK - Local Aim Training?
Press F1 in Rust to open the console and type client.connect 140.225.208.50:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.