On air · chart position #2,804
RustyJoe
Online AF 139.84.236.109:28016 checked 11m ago
Players
RustyJoe
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 26% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 13 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustyJoe online, and how reliable is it?
Right now RustyJoe is running. The uptime it reports puts its last restart about 24 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is RustyJoe located?
With its AF tag, RustyJoe puts itself in Africa. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 139.84.236.109:28016.
Which version of Rust does RustyJoe run?
The build behind RustyJoe is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does RustyJoe run smoothly?
The 48-hour average was 97 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 131,348 entities. Memory use peaked at 4,292 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RustyJoe?
Right now 0 players are on RustyJoe, out of 50 slots. Averaging 1 players across seven days, it reached 9 at most. The busiest stretch of the last 48 hours came at 09:00 UTC, averaging 2 players.
How does RustyJoe rank against other Rust servers?
On player hours for the past week, RustyJoe is #2,804: top 13% overall and #8 in Africa.
Wipes and resets
What does wipe day look like on RustyJoe?
At their busiest, its recent wipes averaged 13 players. 47 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RustyJoe?
The force wipe is the only wipe on RustyJoe, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 27 days 12 hours. The tags state a monthly wipe schedule.
Settings and map
What are the rules and settings on RustyJoe?
You will not find a gather rate in the name RustyJoe. The default group size of 8 players applies here. You play pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does RustyJoe run?
A procedural map of size 3,700 with seed 509418494, generated by the game, is what RustyJoe runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include RustyJoe?
The Rust Charts lists that carry RustyJoe are: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RustyJoe mean?
The game's server browser sees these tags from RustyJoe: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play; AF (Africa): The server browser files this one under Africa. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RustyJoe?
The console is behind F1 in Rust: enter client.connect 139.84.236.109:28016 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.