Off air · chart position #15,478
SSM Capture
Offline 138.84.8.234:28015 checked 35d ago
Players
SSM Capture
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is SSM Capture online, and how reliable is it?
SSM Capture is down at the moment, having last been seen 35 days 3 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 23 September 2026.
Where is SSM Capture located?
From SSM Capture, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 138.84.8.234:28015.
Which version of Rust does SSM Capture run?
The build behind SSM Capture is Rust network protocol 2633 and build 165217, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is SSM Capture?
SSM Capture shows as offline now, with its last appearance 35 days 3 hours ago.
How does SSM Capture rank against other Rust servers?
The top 71% of ranked servers includes SSM Capture, at #15,478 on player hours for the last week.
Wipe days
What is the wipe schedule on SSM Capture?
Too few wipes on record for SSM Capture to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 35 days 3 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on SSM Capture?
The name SSM Capture carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does SSM Capture run?
A procedural map, generated by the game, is what SSM Capture runs.
Tag guide
Which Rust Charts lists and filters include SSM Capture?
These Rust Charts lists include SSM Capture: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SSM Capture mean?
The game's server browser sees these tags from SSM Capture: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join SSM Capture?
Enter client.connect 138.84.8.234:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.