Players
JMS
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC17d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is JMS online, and how reliable is it?
JMS is up as you read this. Going by the reported uptime, it restarted roughly 4 days 22 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is JMS located?
From JMS, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 138.255.7.181:28015 is its address.
Which version of Rust does JMS run?
Rust network protocol 2635 and build 168909 on Windows is what JMS runs. Joining needs the same protocol on your game; Steam handles the update.
Does JMS run smoothly?
Never under 81, and 97 server fps on average, is how the last 48 hours went. At its fullest it held 106,649 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,207 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is JMS?
On JMS, 0 players are in and 20 slots are the ceiling. Averaging 0 players across seven days, it reached 1 at most. Over the past 48 hours, 00:00 UTC drew the most, at 1 players on average.
How does JMS rank against other Rust servers?
The top 43% of ranked servers includes JMS, at #9,568 on player hours for the last week.
Wipe days
What does wipe day look like on JMS?
Its recent wipes peaked at an average of 2 players. 26 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on JMS?
Too few wipes on record for JMS to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 17 days.
Rules and world
What are the rules and settings on JMS?
The name JMS carries no gather rate. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does JMS run?
A procedural map of size 4,250 with seed 477406466, generated by the game, is what JMS runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include JMS?
The Rust Charts lists that carry JMS are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on JMS mean?
The game's server browser sees these tags from JMS: gmrust (Game mode): Survival, in the standard Rust form; mp20 (Max players): 20 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join JMS?
Enter client.connect 138.255.7.181:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.