Rust Charts38,873 playing · live

On air · chart position #11,112

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 7m ago

monthly wipes moddedoxidepve
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 2
#11,112
rank
top 50%
26d ago
last wipe
monthly schedule
8d 11h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

0on now · 48h peak 1
AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

3.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

Coming wipes

8d 11h
Thu 5 Nov, 19:00 UTC
FW
36d 11h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago 3 – running 0
Mon 28 Sep, 13:57 UTC29d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC39d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 51 on average
39 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
24 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
33 / 200
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 36 on average
18 / 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼
EA · groups of 8+ · monthly · 36 on average
36 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
32 / 100
From the figures on this page

Quick answers

Server details

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online, and how reliable is it?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up as you read this. The uptime it reports puts its last restart about 2 days 8 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop located?

From [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 138.201.250.71:28015.

Which version of Rust does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?

The build behind [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run smoothly?

Never under 40, and 63 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 159,101 entities. Its memory climbed as high as 6,199 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop has 0 of its 100 slots filled right now. Over the last week it averaged 0 players; the high point was 2. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.

How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop rank against other Rust servers?

Player hours over the past week put [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,112, among the top 50% of ranked servers.

Wipe schedule

What does wipe day look like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The busiest point of its recent wipes averaged 2 players. 46 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 50% of recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The force wipe is the only wipe on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 26 days 10 hours is how long ago its current world was made. A monthly wipe schedule is published in its tags.

How it is set up

What are the rules and settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

No gather rate appears in the name [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The group limit is 20 players. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs a procedural map of size 5,000 with seed 496957, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

These Rust Charts lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?

gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It has 100 slots; ts20 (Group limit): The team cap is 20; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Press F1 in Rust to open the console and type client.connect 138.201.250.71:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players It has 100 slots.
ts20
Group limit The team cap is 20.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly One wipe a month, together with the force wipe.

Gameplay

^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.