Rust Charts37,948 playing · live

On air · chart position #7,737

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 10m ago

Launch Rust and join
48 hours · an hour a bar · full height is 30
0/ 30
players now
0% full
0
7-day average
peak 1
#7,737
rank
top 35%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

ORION_Intergalactic_Server

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75104:0013:0022:0007:0016:0001:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
05010015020004:0013:0022:0007:0016:0001:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

21.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – running 0
Wed 14 Oct, 10:17 UTC13d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 530 on average
236 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 329 on average
15 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 327 on average
30 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
117 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
47 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
45 / 100
From the figures on this page

Quick answers

Server details

Is ORION_Intergalactic_Server online, and how reliable is it?

Right now ORION_Intergalactic_Server is running. About 31 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is ORION_Intergalactic_Server located?

From ORION_Intergalactic_Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 136.243.70.123:28025.

Which version of Rust does ORION_Intergalactic_Server run?

Rust network protocol 2635 and build 168909 on Windows is what ORION_Intergalactic_Server runs. Steam updates your game for you; all you need is the same protocol to join.

Does ORION_Intergalactic_Server run smoothly?

Never under 111, and 117 server fps on average, is how the last 48 hours went. At its fullest it held 71,194 entities: buildings, deployables and the rest of the world. At most it took 2,209 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is ORION_Intergalactic_Server?

On ORION_Intergalactic_Server, 0 players are in and 30 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 1 players.

How does ORION_Intergalactic_Server rank against other Rust servers?

In the seven-day player hours table, ORION_Intergalactic_Server is #7,737, inside the top 35% of all ranked servers.

Wipe schedule

What does wipe day look like on ORION_Intergalactic_Server?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on ORION_Intergalactic_Server?

The wipes on ORION_Intergalactic_Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 34 hours.

How it is set up

What are the rules and settings on ORION_Intergalactic_Server?

You will not find a gather rate in the name ORION_Intergalactic_Server. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.

Which map does ORION_Intergalactic_Server run?

ORION_Intergalactic_Server runs a procedural map of size 3,500 with seed 327637702, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include ORION_Intergalactic_Server?

These Rust Charts lists include ORION_Intergalactic_Server: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on ORION_Intergalactic_Server mean?

The game's server browser sees these tags from ORION_Intergalactic_Server: gmrust (Game mode): Survival, in the standard Rust form; mp30 (Max players): 30 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join ORION_Intergalactic_Server?

Press F1 in Rust to open the console and type client.connect 136.243.70.123:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp30
Max players 30 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.