On air · chart position #7,277
Evan's ShockByte Server
Online 135.148.15.103:27700 checked 12m ago
Players
Evan's ShockByte Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Evan's ShockByte Server online, and how reliable is it?
Evan's ShockByte Server is up as you read this. About 15 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 21 October 2026.
Where is Evan's ShockByte Server located?
There's no region listed for Evan's ShockByte Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 135.148.15.103:27700 is its address.
Which version of Rust does Evan's ShockByte Server run?
The build behind Evan's ShockByte Server is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does Evan's ShockByte Server run smoothly?
It averaged 237 server fps over the last 48 hours, with a floor of 224. At its fullest it held 8,388 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,452 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is Evan's ShockByte Server?
On Evan's ShockByte Server, 0 players are in and 40 slots are the ceiling. Over the last week it averaged 0 players; the high point was 2.
How does Evan's ShockByte Server rank against other Rust servers?
The top 33% of ranked servers includes Evan's ShockByte Server, at #7,277 on player hours for the last week.
Wipe days
What is the wipe schedule on Evan's ShockByte Server?
Too few wipes on record for Evan's ShockByte Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 9 days 8 hours.
How it is set up
What are the rules and settings on Evan's ShockByte Server?
You will not find a gather rate in the name Evan's ShockByte Server. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does Evan's ShockByte Server run?
The map on Evan's ShockByte Server is procedural, size 1,500, seed 50000, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Evan's ShockByte Server?
The Rust Charts lists that carry Evan's ShockByte Server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Evan's ShockByte Server mean?
These are the tags Evan's ShockByte Server makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp40 (Max players): 40 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Evan's ShockByte Server?
The console is behind F1 in Rust: enter client.connect 135.148.15.103:27700 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.