Rust Charts84,816 playing · live

On air · chart position #15,335

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 10m ago

1000x moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 40
0/ 40
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69%
22d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

1000x | Cross Rust | Weekly

0on now
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC22d ago 1 – running 0
Mon 5 Oct, 22:46 UTC23d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC31d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
AfterWork | x1000 | RU
EU · groups of 8+ · 1000x · weekly · 5 on average
4 / 50
7 / 250
1 / 50
[US] World War Rust | X1000 | Loot++ | Monthly Wipe
NA · groups of 8+ · 1000x · monthly · 2 on average
4 / 100
Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+
groups of 50+ · 1000x · 2 on average
1 / 90
[DE] Battlearena x1000 #Kit #Zombies and more ...
groups of 8+ · 1000x · 1 on average
3 / 16
From the figures on this page

Quick answers

About the server

Is 1000x | Cross Rust | Weekly online, and how reliable is it?

1000x | Cross Rust | Weekly is up as you read this. Going by the reported uptime, it restarted roughly 2 days 5 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 28 September 2026.

Where is 1000x | Cross Rust | Weekly located?

There's no region listed for 1000x | Cross Rust | Weekly. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 135.148.15.102:23565.

Which version of Rust does 1000x | Cross Rust | Weekly run?

Rust network protocol 2635 and build 168909 on Linux is what 1000x | Cross Rust | Weekly runs. Joining needs the same protocol on your game; Steam handles the update.

Does 1000x | Cross Rust | Weekly run smoothly?

Never under 120, and 198 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 47,272 entities. At most it took 3,820 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is 1000x | Cross Rust | Weekly?

On 1000x | Cross Rust | Weekly, 0 players are in and 40 slots are the ceiling. Its average over the past week comes to 0 players.

How does 1000x | Cross Rust | Weekly rank against other Rust servers?

In the seven-day player hours table, 1000x | Cross Rust | Weekly is #15,335, inside the top 69% of all ranked servers.

Wipe days

What does wipe day look like on 1000x | Cross Rust | Weekly?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 3 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on 1000x | Cross Rust | Weekly?

The wipes on 1000x | Cross Rust | Weekly come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 22 days 17 hours.

Rules and world

What are the rules and settings on 1000x | Cross Rust | Weekly?

1000x | Cross Rust | Weekly goes by its name: gather rate 1000x. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is off.

Which map does 1000x | Cross Rust | Weekly run?

A procedural map of size 3,000 with seed 1218474365, generated by the game, is what 1000x | Cross Rust | Weekly runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include 1000x | Cross Rust | Weekly?

These Rust Charts lists include 1000x | Cross Rust | Weekly: Rust servers above 10x and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

What do the server tags on 1000x | Cross Rust | Weekly mean?

The game's server browser sees these tags from 1000x | Cross Rust | Weekly: gmrust (Game mode): Survival, in the standard Rust form; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join 1000x | Cross Rust | Weekly?

Enter client.connect 135.148.15.102:23565 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.