On air · chart position #15,261
ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 10m ago
Players
ThievingRaccoonTest
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is ThievingRaccoonTest online, and how reliable is it?
You will find ThievingRaccoonTest online at this moment. About 2 days 2 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is ThievingRaccoonTest located?
The NA tag is how ThievingRaccoonTest lists its location: North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 135.148.137.170:60400 is its address.
Which version of Rust does ThievingRaccoonTest run?
Rust network protocol 2635 and build 168909 on Linux is what ThievingRaccoonTest runs. Steam updates your game for you; all you need is the same protocol to join.
Does ThievingRaccoonTest run smoothly?
Never under 213, and 233 server fps on average, is how the last 48 hours went. At its fullest it held 54,776 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,803 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is ThievingRaccoonTest?
On ThievingRaccoonTest, 0 players are in and 100 slots are the ceiling. 0 players was the seven-day average.
How does ThievingRaccoonTest rank against other Rust servers?
The last seven days of player hours put ThievingRaccoonTest at #15,261, top 69% of ranked servers, and #1,489 in North America.
Wipe days
What does wipe day look like on ThievingRaccoonTest?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ThievingRaccoonTest?
Once a month is the whole of it: ThievingRaccoonTest wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 18 days 20 hours is how long ago its current world was made. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on ThievingRaccoonTest?
No gather rate appears in the name ThievingRaccoonTest. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does ThievingRaccoonTest run?
A procedural map of size 3,800 with seed 1, generated by the game, is what ThievingRaccoonTest runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include ThievingRaccoonTest?
These Rust Charts lists include ThievingRaccoonTest: Modded Rust servers, Rust PvE servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on ThievingRaccoonTest mean?
The game's server browser sees these tags from ThievingRaccoonTest: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; NA (North America): The server browser files this one under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join ThievingRaccoonTest?
Press F1 in Rust to open the console and type client.connect 135.148.137.170:60400. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.