On air · chart position #15,289
Duckys 10x
Online 135.148.134.94:22514 checked 14m ago
Players
Duckys 10x
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Duckys 10x online, and how reliable is it?
Duckys 10x is up as you read this. The uptime it reports puts its last restart about 4 hours ago. It stayed up 29% of the last 2 full days, 14 of 48 hours. Its earliest entry with Rust Charts dates from 26 October 2026.
Where is Duckys 10x located?
No region is published by Duckys 10x. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 135.148.134.94:22514.
Which version of Rust does Duckys 10x run?
The build behind Duckys 10x is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does Duckys 10x run smoothly?
The 48-hour average was 105 server fps; the lowest point was 89. Buildings, deployables and all the rest of the world came to as many as 119,588 entities. At most it took 4,624 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is Duckys 10x?
Right now 0 players are on Duckys 10x, out of 50 slots. Its average over the past week comes to 0 players.
How does Duckys 10x rank against other Rust servers?
In the seven-day player hours table, Duckys 10x is #15,289, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Duckys 10x?
Duckys 10x's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 3 days 15 hours.
Settings and map
What are the rules and settings on Duckys 10x?
The name of Duckys 10x states a 10x gather rate. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Duckys 10x run?
The map on Duckys 10x is procedural, size 4,500, seed 50000, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Duckys 10x?
The Rust Charts lists that carry Duckys 10x are: Rust servers filtered by gather rate and Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
What do the server tags on Duckys 10x mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Duckys 10x publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Duckys 10x?
The console is behind F1 in Rust: enter client.connect 135.148.134.94:22514 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.