Players
MobWars Test | Dev Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC18d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC19d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC28d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC29d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is MobWars Test | Dev Server online, and how reliable is it?
MobWars Test | Dev Server is up as you read this. Going by the reported uptime, it restarted roughly 20 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 18 September 2026.
Where is MobWars Test | Dev Server located?
The EU tag is how MobWars Test | Dev Server lists its location: Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 134.255.255.19:28042 is its address.
Which version of Rust does MobWars Test | Dev Server run?
The build behind MobWars Test | Dev Server is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does MobWars Test | Dev Server run smoothly?
The 48-hour average was 182 server fps; the lowest point was 106. Buildings, deployables and all the rest of the world came to as many as 79,549 entities. At most it took 2,637 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is MobWars Test | Dev Server?
Right now 0 players are on MobWars Test | Dev Server, out of 10 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 0 players.
How does MobWars Test | Dev Server rank against other Rust servers?
On player hours for the past week, MobWars Test | Dev Server is #13,572: top 61% overall and #2,454 in Europe.
Wipe days
What does wipe day look like on MobWars Test | Dev Server?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on MobWars Test | Dev Server?
The record holds too few of MobWars Test | Dev Server's wipes to confirm the schedule, so the tag drives the prediction. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 18 days 13 hours is how long ago its current world was made. Its tags carry a wipe schedule of one wipe every two weeks.
How it is set up
What are the rules and settings on MobWars Test | Dev Server?
You will not find a gather rate in the name MobWars Test | Dev Server. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does MobWars Test | Dev Server run?
MobWars Test | Dev Server runs a procedural map of size 3,500 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include MobWars Test | Dev Server?
These Rust Charts lists include MobWars Test | Dev Server: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on MobWars Test | Dev Server mean?
The game's server browser sees these tags from MobWars Test | Dev Server: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): This is PvE: the world is the danger, not other players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; EU (Europe): Europe is where the server browser lists it. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join MobWars Test | Dev Server?
Enter client.connect 134.255.255.19:28042 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://discord.com/invite/PGVAcSnxF4.
