On air · chart position #13,682
RustServer_2604
Online 133.88.121.242:28015 checked 10m ago
Players
RustServer_2604
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:09 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustServer_2604 online, and how reliable is it?
You will find RustServer_2604 online at this moment. Going by the reported uptime, it restarted roughly 5 days 22 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is RustServer_2604 located?
From RustServer_2604, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 133.88.121.242:28015 is its address.
Which version of Rust does RustServer_2604 run?
The build behind RustServer_2604 is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer_2604 run smoothly?
The 48-hour average was 86 server fps; the lowest point was 56. At its fullest it held 45,129 entities: buildings, deployables and the rest of the world. At most it took 2,293 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RustServer_2604?
On RustServer_2604, 0 players are in and 50 slots are the ceiling. Averaging 0 players across seven days, it reached 2 at most.
How does RustServer_2604 rank against other Rust servers?
Player hours over the past week put RustServer_2604 at #13,682, among the top 61% of ranked servers.
Wipes and resets
What does wipe day look like on RustServer_2604?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_2604?
RustServer_2604's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 26 days 1 hours.
How it is set up
What are the rules and settings on RustServer_2604?
No gather rate appears in the name RustServer_2604. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does RustServer_2604 run?
RustServer_2604 runs a procedural map of size 3,000 with seed 20682, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include RustServer_2604?
The Rust Charts lists that carry RustServer_2604 are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer_2604 mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set — that's the set of tags RustServer_2604 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join RustServer_2604?
Press F1 in Rust to open the console and type client.connect 133.88.121.242:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.