On air · chart position #15,180
RustServer_9962
Online 133.88.121.162:28015 checked 8m ago
Players
RustServer_9962
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:39 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustServer_9962 online, and how reliable is it?
RustServer_9962 is up as you read this. About 6 days 7 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 24 September 2026.
Where is RustServer_9962 located?
No region is published by RustServer_9962. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 133.88.121.162:28015.
Which version of Rust does RustServer_9962 run?
Rust network protocol 2635 and build 168909 on Linux is the version RustServer_9962 runs. Steam updates your game for you; all you need is the same protocol to join.
Does RustServer_9962 run smoothly?
Never under 75, and 94 server fps on average, is how the last 48 hours went. At its fullest it held 49,762 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,010 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RustServer_9962?
RustServer_9962 has 0 of its 50 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak.
How does RustServer_9962 rank against other Rust servers?
Player hours over the past week put RustServer_9962 at #15,180, among the top 68% of ranked servers.
Wipes and resets
What does wipe day look like on RustServer_9962?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustServer_9962?
The record of RustServer_9962's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 26 days 19 hours.
Rules and world
What are the rules and settings on RustServer_9962?
The name RustServer_9962 carries no gather rate. The default group size of 8 players applies here. You play pve, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does RustServer_9962 run?
The map on RustServer_9962 is procedural, size 3,000, seed 27268, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include RustServer_9962?
The Rust Charts lists that carry RustServer_9962 are: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustServer_9962 mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^p (PvE): This is PvE: the world is the danger, not other players; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags RustServer_9962 publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RustServer_9962?
Enter client.connect 133.88.121.162:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.