On air · chart position #15,310
RustServer_1258
Online 133.117.73.215:28015 checked 10m ago
Players
RustServer_1258
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:40 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustServer_1258 online, and how reliable is it?
Right now RustServer_1258 is running. About 5 days 18 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is RustServer_1258 located?
From RustServer_1258, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 133.117.73.215:28015 is its address.
Which version of Rust does RustServer_1258 run?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_1258 runs. Steam updates your game for you; all you need is the same protocol to join.
Does RustServer_1258 run smoothly?
Never under 59, and 93 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 50,291 entities. Its memory climbed as high as 2,348 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is RustServer_1258?
RustServer_1258 has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.
How does RustServer_1258 rank against other Rust servers?
Player hours over the past week put RustServer_1258 at #15,310, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on RustServer_1258?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_1258?
The record of RustServer_1258's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 10 days 14 hours.
Rules and world
What are the rules and settings on RustServer_1258?
The name RustServer_1258 carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer_1258 run?
The map on RustServer_1258 is procedural, size 3,000, seed 31335, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include RustServer_1258?
The Rust Charts lists that carry RustServer_1258 are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer_1258 mean?
These are the tags RustServer_1258 makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RustServer_1258?
The console is behind F1 in Rust: enter client.connect 133.117.73.215:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.