Rust Charts38,989 playing · live

On air · chart position #3,091

[ASIA] Logic - Weekly | Biweekly BP | Skins

Online 132.226.191.134:28015 checked 6m ago

weekly wipes vanillacarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
1/ 100
players now
1% full
1
7-day average
peak 2
#3,091
rank
top 14%
6d ago
last wipe
weekly schedule
9h
next wipe
Fri 30 Oct, 14:40 UTC

Players

[ASIA] Logic - Weekly | Biweekly BP | Skins

1on now · 48h peak 1
AveragePeak
00.250.50.75106:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 9h. Every Friday at 14:40 UTC · medium confidence

7 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1.5

Coming wipes

9h
Fri 30 Oct, 14:40 UTC
6d 13h
Thu 5 Nov, 19:00 UTC
FW
7d 9h
Fri 6 Nov, 14:40 UTC
14d 9h
Fri 13 Nov, 14:40 UTC
21d 9h
Fri 20 Nov, 14:40 UTC
28d 9h
Fri 27 Nov, 14:40 UTC
34d 13h
Thu 3 Dec, 19:00 UTC
FW
35d 9h
Fri 4 Dec, 14:40 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC6d ago 2 – running 1
Fri 16 Oct, 14:41 UTC13d ago 3 held half 7 days 1
Fri 9 Oct, 14:38 UTC20d ago 2 held half 7 days 1
Thu 1 Oct, 17:43 UTC FW28d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC33d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 178 on average
219 / 225
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
4 / 550
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 78 on average
69 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 54 on average
1 / 200
[ASIA] Siam Rust | Vanilla | Weekly
EA · groups of 8+ · weekly · 37 on average
48 / 150
『小世界』10.28号新开/多人/萌新入门服
EA · groups of 30+ · weekly · 30 on average
3 / 200
From the figures on this page

Quick answers

About the server

Is [ASIA] Logic - Weekly | Biweekly BP | Skins online, and how reliable is it?

You will find [ASIA] Logic - Weekly | Biweekly BP | Skins online at this moment. Going by the reported uptime, it restarted roughly 6 days 13 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 26 September 2026.

Where is [ASIA] Logic - Weekly | Biweekly BP | Skins located?

The name of [ASIA] Logic - Weekly | Biweekly BP | Skins points to Asia, though no region tag is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 132.226.191.134:28015.

Which version of Rust does [ASIA] Logic - Weekly | Biweekly BP | Skins run?

Rust network protocol 2635 and build 168909 on Linux is the version [ASIA] Logic - Weekly | Biweekly BP | Skins runs. Steam updates your game for you; all you need is the same protocol to join.

Does [ASIA] Logic - Weekly | Biweekly BP | Skins run smoothly?

It averaged 69 server fps over the last 48 hours, with a floor of 53. Buildings, deployables and all the rest of the world came to as many as 121,690 entities. Memory use peaked at 6,306 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is [ASIA] Logic - Weekly | Biweekly BP | Skins?

[ASIA] Logic - Weekly | Biweekly BP | Skins has 1 of its 100 slots filled right now. Averaging 1 players across seven days, it reached 2 at most. Over the past 48 hours, 06:00 UTC drew the most, at 1 players on average.

How does [ASIA] Logic - Weekly | Biweekly BP | Skins rank against other Rust servers?

In the seven-day player hours table, [ASIA] Logic - Weekly | Biweekly BP | Skins is #3,091, inside the top 14% of all ranked servers.

Wipe schedule

What does wipe day look like on [ASIA] Logic - Weekly | Biweekly BP | Skins?

The busiest point of its recent wipes averaged 2 players. 17 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 50% of its recent wipes. By day 1.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [ASIA] Logic - Weekly | Biweekly BP | Skins?

[ASIA] Logic - Weekly | Biweekly BP | Skins runs on a wipe rhythm of every Friday at 14:40 UTC. Friday 30 October at 14:40 UTC is when the next wipe is due. The world in play was made 6 days 14 hours. Its tags carry a wipe schedule of once a week.

How it is set up

What are the rules and settings on [ASIA] Logic - Weekly | Biweekly BP | Skins?

No gather rate appears in the name [ASIA] Logic - Weekly | Biweekly BP | Skins. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. Carbon plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.

Which map does [ASIA] Logic - Weekly | Biweekly BP | Skins run?

A procedural map of size 4,500 with seed 2066625285, generated by the game, is what [ASIA] Logic - Weekly | Biweekly BP | Skins runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include [ASIA] Logic - Weekly | Biweekly BP | Skins?

These Rust Charts lists include [ASIA] Logic - Weekly | Biweekly BP | Skins: Rust community servers, unmodded and Vanilla Rust servers. These filters on the server list bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on [ASIA] Logic - Weekly | Biweekly BP | Skins mean?

The game's server browser sees these tags from [ASIA] Logic - Weekly | Biweekly BP | Skins: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join [ASIA] Logic - Weekly | Biweekly BP | Skins?

Enter client.connect 132.226.191.134:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://discord.com/invite/Z5wmE6akMm is where its website sits.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp100
Max players The server holds 100 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.