Rust Charts89,289 playing · live

On air · chart position #5,276

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 2h ago

10x biweekly wipes moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 40
1/ 40
players now
2% full
0
7-day average
peak 3
#5,276
rank
top 24%
13d ago
last wipe
biweekly schedule
23h
next wipe
Thu 29 Oct, 18:59 UTC

Players

Curfew | South Africa 10x PVP/PVE

1on now · 48h peak 1
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 23h. Its biweekly schedule tag · low confidence

13 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

Coming wipes

23h
Thu 29 Oct, 18:59 UTC
7d 23h
Thu 5 Nov, 19:00 UTC
FW
14d 23h
Thu 12 Nov, 18:59 UTC
28d 23h
Thu 26 Nov, 18:59 UTC
35d 23h
Thu 3 Dec, 19:00 UTC
FW
42d 23h
Thu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC13d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW27d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC39d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA 10x - 27 Oct - Just wiped
AF · groups of 8+ · 10x · 10 on average
24 / 50
Nexis ZA 10x - PVP | KITS | EVENTS
AF · groups of 8+ · 10x · weekly · 1 on average
4 / 125
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
140 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 68 on average
35 / 150
PROSTOJ CLASSIC #5 [X10|SKINS]
EU · groups of 100+ · 10x · biweekly · 9 on average
18 / 100
Intoxicated ZA Vanilla 1 - 15 Oct
AF · groups of 8+ · biweekly · 7 on average
4 / 100
From the figures on this page

Quick answers

Host and version

Is Curfew | South Africa 10x PVP/PVE online, and how reliable is it?

Right now Curfew | South Africa 10x PVP/PVE is running. Going by the reported uptime, it restarted roughly 13 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Rust Charts has tracked it since 13 September 2026.

Where is Curfew | South Africa 10x PVP/PVE located?

No region tag is published by Curfew | South Africa 10x PVP/PVE, but its name points to Africa. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 129.232.216.154:28015.

Which version of Rust does Curfew | South Africa 10x PVP/PVE run?

The build behind Curfew | South Africa 10x PVP/PVE is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does Curfew | South Africa 10x PVP/PVE run smoothly?

Never under 68, and 90 server fps on average, is how the last 48 hours went. At its fullest it held 79,486 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,801 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is Curfew | South Africa 10x PVP/PVE?

Right now 1 players are on Curfew | South Africa 10x PVP/PVE, out of 40 slots. Averaging 0 players across seven days, it reached 3 at most. Over the past 48 hours, 12:00 UTC drew the most, at 1 players on average.

How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?

The top 24% of ranked servers includes Curfew | South Africa 10x PVP/PVE, at #5,276 on player hours for the last week.

Wipes and resets

What does wipe day look like on Curfew | South Africa 10x PVP/PVE?

At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe hit its peak 37 hours in. Above half the peak until the next wipe: that happened in 50% of its recent wipes. Day 5 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Curfew | South Africa 10x PVP/PVE?

The tag sets the prediction for Curfew | South Africa 10x PVP/PVE, as too few of its wipes are on record to confirm the schedule. The wipe after this one is due Thursday 29 October at 18:59 UTC. 13 days is how long ago its current world was made. The tags state a wipe schedule of every two weeks.

Settings and map

What are the rules and settings on Curfew | South Africa 10x PVP/PVE?

A gather rate of 10x is what Curfew | South Africa 10x PVP/PVE advertises in its name. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Curfew | South Africa 10x PVP/PVE run?

Curfew | South Africa 10x PVP/PVE runs a procedural map of size 3,500 with seed 1005898274, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include Curfew | South Africa 10x PVP/PVE?

The Rust Charts lists that carry Curfew | South Africa 10x PVP/PVE are: Rust servers filtered by gather rate and Modded Rust servers. These filters on the server list bring it up: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the server tags on Curfew | South Africa 10x PVP/PVE mean?

gmvanilla (Game mode): The mode here is vanilla survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Curfew | South Africa 10x PVP/PVE publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Curfew | South Africa 10x PVP/PVE?

Enter client.connect 129.232.216.154:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.