Rust Charts67,607 playing · live

Off air · chart position #6,679

Rust Privado [Tailscale]

Offline 129.146.83.13:28015 checked 5h ago

Launch Rust and join
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
1
7-day average
peak 2
#6,679
rank
top 30%
23d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Rust Privado [Tailscale]

0on now · 48h peak 2
AveragePeak
00.511.5220:0004:0006:0002:0004:0006:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608020:0004:0006:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC23d ago 0 – running 2
Sun 4 Oct, 23:15 UTC23d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC30d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 541 on average
649 / 700
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
442 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 310 on average
41 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 310 on average
48 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 270 on average
185 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
116 / 150
From the figures on this page

Quick answers

About the server

Is Rust Privado [Tailscale] online, and how reliable is it?

Right now Rust Privado [Tailscale] is not running; the last sighting was 5 hours ago. Going by the reported uptime, it restarted roughly 3 hours ago. 15 of 168 hours is what it managed over the past 7 full days, 9% of the time. Rust Charts has tracked it since 25 September 2026.

Where is Rust Privado [Tailscale] located?

No region is published by Rust Privado [Tailscale]. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 129.146.83.13:28015.

Which version of Rust does Rust Privado [Tailscale] run?

Rust network protocol 2635 and build 168909 on Windows is what Rust Privado [Tailscale] runs. Joining needs the same protocol on your game; Steam handles the update.

Does Rust Privado [Tailscale] run smoothly?

Never under 60, and 60 server fps on average, is how the last 48 hours went. At its fullest it held 99,673 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,309 MB. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is Rust Privado [Tailscale]?

Rust Privado [Tailscale] shows as offline now, with its last appearance 5 hours ago. Seven-day figures: 1 players on average and 2 at the peak. Over the past 48 hours, 05:00 UTC drew the most, at 2 players on average.

How does Rust Privado [Tailscale] rank against other Rust servers?

Player hours over the past week put Rust Privado [Tailscale] at #6,679, among the top 30% of ranked servers.

Wipe days

What does wipe day look like on Rust Privado [Tailscale]?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on Rust Privado [Tailscale]?

The wipes on Rust Privado [Tailscale] come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 23 days 2 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Rust Privado [Tailscale]?

No gather rate appears in the name Rust Privado [Tailscale]. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is off.

Which map does Rust Privado [Tailscale] run?

A procedural map of size 4,150 with seed 112658767, generated by the game, is what Rust Privado [Tailscale] runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tag guide

Which Rust Charts lists and filters include Rust Privado [Tailscale]?

The Rust Charts lists that carry Rust Privado [Tailscale] are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Rust Privado [Tailscale] mean?

The game's server browser sees these tags from Rust Privado [Tailscale]: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Rust Privado [Tailscale]?

The console is behind F1 in Rust: enter client.connect 129.146.83.13:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.