Off air · chart position #14,180
Connected
Offline 120.208.73.0:28015 checked 34d ago
Players
Connected
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Connected online, and how reliable is it?
You will not get on Connected just now: it is offline, last seen 34 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 25 September 2026.
Where is Connected located?
No region is published by Connected. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 120.208.73.0:28015.
Which version of Rust does Connected run?
Rust network protocol 2633 and build 164530 on Windows is the version Connected runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Connected?
Connected shows as offline now, with its last appearance 34 days 5 hours ago.
How does Connected rank against other Rust servers?
In the seven-day player hours table, Connected is #14,180, inside the top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on Connected?
Too few wipes on record for Connected to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 35 days.
Settings and map
What are the rules and settings on Connected?
No gather rate appears in the name Connected. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does Connected run?
A procedural map, generated by the game, is what Connected runs.
Lists and filters
Which Rust Charts lists and filters include Connected?
The Rust Charts lists that carry Connected are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Connected mean?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset — that's the set of tags Connected publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Connected?
Press F1 in Rust to open the console and type client.connect 120.208.73.0:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.