On air · chart position #15,349
[JP][PVE]UC-RUST-Server
Online 118.27.225.39:28015 checked 7m ago
Players
[JP][PVE]UC-RUST-Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [JP][PVE]UC-RUST-Server online, and how reliable is it?
[JP][PVE]UC-RUST-Server is up as you read this. About 3 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is [JP][PVE]UC-RUST-Server located?
The name of [JP][PVE]UC-RUST-Server points to Asia, though no region tag is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 118.27.225.39:28015 is its address.
Which version of Rust does [JP][PVE]UC-RUST-Server run?
The build behind [JP][PVE]UC-RUST-Server is Rust network protocol 2633 and build 162929, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does [JP][PVE]UC-RUST-Server run smoothly?
Never under 49, and 59 server fps on average, is how the last 48 hours went. At its fullest it held 106,881 entities: buildings, deployables and the rest of the world. At most it took 3,196 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is [JP][PVE]UC-RUST-Server?
[JP][PVE]UC-RUST-Server has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.
How does [JP][PVE]UC-RUST-Server rank against other Rust servers?
In the seven-day player hours table, [JP][PVE]UC-RUST-Server is #15,349, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on [JP][PVE]UC-RUST-Server?
[JP][PVE]UC-RUST-Server's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 55 days 1 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on [JP][PVE]UC-RUST-Server?
No gather rate appears in the name [JP][PVE]UC-RUST-Server. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does [JP][PVE]UC-RUST-Server run?
The map on [JP][PVE]UC-RUST-Server is procedural, size 4,000, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.
Tag guide
Which Rust Charts lists and filters include [JP][PVE]UC-RUST-Server?
These Rust Charts lists include [JP][PVE]UC-RUST-Server: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [JP][PVE]UC-RUST-Server mean?
These are the tags [JP][PVE]UC-RUST-Server makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join [JP][PVE]UC-RUST-Server?
Enter client.connect 118.27.225.39:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.