Off air · chart position #6,013
NC Build Server Test
Offline 116.120.240.207:28015 checked 14h ago
Players
NC Build Server Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 13:01 UTC6d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is NC Build Server Test online, and how reliable is it?
Right now NC Build Server Test is not running; the last sighting was 14 hours ago. The uptime it reports puts its last restart about 9 hours ago. It stayed up 53% of the last 7 full days, 89 of 168 hours. Rust Charts has tracked it since 19 October 2026.
Where is NC Build Server Test located?
From NC Build Server Test, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 116.120.240.207:28015.
Which version of Rust does NC Build Server Test run?
Rust network protocol 2635 and build 168909 on Windows is what NC Build Server Test runs. Joining needs the same protocol on your game; Steam handles the update.
Does NC Build Server Test run smoothly?
It averaged 86 server fps over the last 48 hours, with a floor of 66. Buildings, deployables and all the rest of the world came to as many as 143,333 entities. Its memory climbed as high as 3,429 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is NC Build Server Test?
Last seen 14 hours ago, NC Build Server Test is currently offline. Seven-day figures: 0 players on average and 2 at the peak. 21:00 UTC was the peak of the last 48 hours, with 2 players on average.
How does NC Build Server Test rank against other Rust servers?
Player hours over the past week put NC Build Server Test at #6,013, among the top 27% of ranked servers.
Wipes and resets
What does wipe day look like on NC Build Server Test?
The busiest point of its recent wipes averaged 2 players. 36 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on NC Build Server Test?
Too few wipes on record for NC Build Server Test to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 6 days 20 hours.
Settings and map
What are the rules and settings on NC Build Server Test?
No gather rate appears in the name NC Build Server Test. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does NC Build Server Test run?
The map on NC Build Server Test is procedural, size 5,000, seed 1758801068, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include NC Build Server Test?
The Rust Charts lists that carry NC Build Server Test are: Modded Rust servers and Rust build servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on NC Build Server Test mean?
These are the tags NC Build Server Test makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join NC Build Server Test?
Press F1 in Rust to open the console and type client.connect 116.120.240.207:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.