Rust Charts80,135 playing · live

On air · chart position #5,415

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 11m ago

biweekly wipes vanillamoddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 99
1/ 99
players now
1% full
0
7-day average
peak 2
#5,415
rank
top 24%
13d ago
last wipe
biweekly schedule
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

142# NEEDFORCRAFT Classic 16.10

1on now · 48h peak 2
AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 02

Server performance

025507510015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

8.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2.5

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
20d 20h
Thu 19 Nov, 11:16 UTC
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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groups of 8+ · biweekly · 4 on average
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From the figures on this page

Quick answers

About the server

Is 142# NEEDFORCRAFT Classic 16.10 online, and how reliable is it?

Right now 142# NEEDFORCRAFT Classic 16.10 is running. Going by the reported uptime, it restarted roughly 12 hours ago. 157 of 168 hours is what it managed over the past 7 full days, 93% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is 142# NEEDFORCRAFT Classic 16.10 located?

No region is published by 142# NEEDFORCRAFT Classic 16.10. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 109.111.170.145:28016.

Which version of Rust does 142# NEEDFORCRAFT Classic 16.10 run?

Rust network protocol 2635 and build 168909 on Windows is the version 142# NEEDFORCRAFT Classic 16.10 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does 142# NEEDFORCRAFT Classic 16.10 run smoothly?

The 48-hour average was 89 server fps; the lowest point was 50. Buildings, deployables and all the rest of the world came to as many as 105,630 entities. Its memory climbed as high as 3,652 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is 142# NEEDFORCRAFT Classic 16.10?

Right now 1 players are on 142# NEEDFORCRAFT Classic 16.10, out of 99 slots. Seven-day figures: 0 players on average and 2 at the peak. Over the past 48 hours, 10:00 UTC drew the most, at 2 players on average.

How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?

In the seven-day player hours table, 142# NEEDFORCRAFT Classic 16.10 is #5,415, inside the top 24% of all ranked servers.

Wipe days

What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?

Its recent wipes peaked at an average of 2 players. 30 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 50% of recent wipes. Day 2.5 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?

The prediction falls back on the tag, because 142# NEEDFORCRAFT Classic 16.10's record is too thin to confirm a schedule. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world in play was made 13 days 20 hours. The tags state a wipe schedule of every two weeks.

Rules and world

What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?

The name 142# NEEDFORCRAFT Classic 16.10 carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Its self-description is vanilla: this is plain Facepunch Rust, with no rate or kit changes. The anti-cheat VAC from Valve is on.

Which map does 142# NEEDFORCRAFT Classic 16.10 run?

142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Lists and filters

Which Rust Charts lists and filters include 142# NEEDFORCRAFT Classic 16.10?

The Rust Charts lists that carry 142# NEEDFORCRAFT Classic 16.10 are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

These are the tags 142# NEEDFORCRAFT Classic 16.10 makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp99 (Max players): 99 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join 142# NEEDFORCRAFT Classic 16.10?

Press F1 in Rust to open the console and type client.connect 109.111.170.145:28016. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. Head to http://needforcraft.ru/ for its website.

What each one means

Server tags

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp99
Max players 99 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla This is plain Facepunch Rust, with no rate or kit changes.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.