Rust Charts32,604 playing · live

On air · chart position #10,216

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 15m ago

Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#10,216
rank
top 46%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[US] Chrispy Staging

0on now · 48h peak 1
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
35 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
40 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 203 on average
362 / 400
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
6 / 100
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 154 on average
236 / 275
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 145 on average
17 / 200
From the figures on this page

Quick answers

Server details

Is [US] Chrispy Staging online, and how reliable is it?

Right now [US] Chrispy Staging is running. The uptime it reports puts its last restart about 37 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is [US] Chrispy Staging located?

With region code us5 and no region tag, [US] Chrispy Staging has a name that points to North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 107.211.211.138:29015 is its address.

Which version of Rust does [US] Chrispy Staging run?

The build behind [US] Chrispy Staging is Rust network protocol 2635 and build 169317, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Does [US] Chrispy Staging run smoothly?

The 48-hour average was 135 server fps; the lowest point was 94. Buildings, deployables and all the rest of the world came to as many as 120,000 entities. At most it took 2,866 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is [US] Chrispy Staging?

On [US] Chrispy Staging, 0 players are in and 50 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 11:00 UTC drew the most, at 1 players on average.

How does [US] Chrispy Staging rank against other Rust servers?

The top 46% of ranked servers includes [US] Chrispy Staging, at #10,216 on player hours for the last week.

Wipes and resets

What does wipe day look like on [US] Chrispy Staging?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [US] Chrispy Staging?

The wipes on [US] Chrispy Staging come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 7 days 6 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on [US] Chrispy Staging?

No gather rate appears in the name [US] Chrispy Staging. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.

Which map does [US] Chrispy Staging run?

A procedural map of size 4,500 with seed 1337, generated by the game, is what [US] Chrispy Staging runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include [US] Chrispy Staging?

These Rust Charts lists include [US] Chrispy Staging: Rust community servers, unmodded and Region: North America. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [US] Chrispy Staging mean?

The game's server browser sees these tags from [US] Chrispy Staging: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169317 (Build): Build 169317 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $rus5 (Region code): us5 is the region code recorded for this server. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join [US] Chrispy Staging?

Press F1 in Rust to open the console and type client.connect 107.211.211.138:29015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs169317
Build Build 169317 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$rus5
Region code us5 is the region code recorded for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.