Rust Charts56,412 playing · live

Off air · chart position #15,405

LocalTest

Offline 104.28.232.201:28015 checked 5d ago

Launch Rust and join
0/ 5
players now
0% full
0
7-day average
peak –
#15,405
rank
top 69%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

LocalTest

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 12:04 UTC5d ago 0 – running 1
Tue 13 Oct, 12:26 UTC14d ago 1 – 9 days 0
Thu 8 Oct, 14:12 UTC19d ago 1 – 4.9 days 1
Wed 7 Oct, 19:30 UTC20d ago 1 – 0.8 days 1
Fri 2 Oct, 13:27 UTC25d ago 1 – 5.3 days 1
Sun 20 Sep, 15:32 UTC37d ago 1 held half 11.9 days 1
Thu 17 Sep, 07:12 UTC40d ago 1 – 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
484 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
27 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
50 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
234 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
86 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
94 / 150
From the figures on this page

Quick answers

Server details

Is LocalTest online, and how reliable is it?

Right now LocalTest is not running; the last sighting was 5 days 9 hours ago. 1 of 168 hours is what it managed over the past 7 full days, 1% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is LocalTest located?

There's no region listed for LocalTest. Rust Charts shows the location a server claims, not where the machine actually is. 104.28.232.201:28015 is its address.

Which version of Rust does LocalTest run?

Rust network protocol 2634 and build 167781 on Windows is what LocalTest runs. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is LocalTest?

Last seen 5 days 9 hours ago, LocalTest is currently offline. Averaged over seven days, it drew 0 players.

How does LocalTest rank against other Rust servers?

The top 69% of ranked servers includes LocalTest, at #15,405 on player hours for the last week.

Wipe schedule

What does wipe day look like on LocalTest?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 2 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on LocalTest?

With irregular wipe times on LocalTest, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 5 days 11 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on LocalTest?

You will not find a gather rate in the name LocalTest. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Which map does LocalTest run?

The map on LocalTest is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include LocalTest?

The Rust Charts lists that carry LocalTest are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on LocalTest mean?

gmrust (Game mode): Survival, in the standard Rust form; mp5 (Max players): 5 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags LocalTest publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join LocalTest?

Press F1 in Rust to open the console and type client.connect 104.28.232.201:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp5
Max players 5 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167781
Build This server reports build 167781.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.