Rust Charts40,134 playing · live

Off air · chart position #11,800

Staging Dev Server

Offline 104.28.230.248:28015 checked 2d ago

Launch Rust and join
1/ 50
players now
2% full
1
7-day average
peak 1
#11,800
rank
top 53%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Staging Dev Server

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC2d ago 1 – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC11d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC16d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC24d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC26d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC31d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC34d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 477 on average
56 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
85 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
185 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
4 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
245 / 300
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 258 on average
364 / 300
From the figures on this page

Quick answers

Host and version

Is Staging Dev Server online, and how reliable is it?

Right now Staging Dev Server is not running; the last sighting was 2 days 10 hours ago. It stayed up 1% of the last 7 full days, 2 of 168 hours. The first record Rust Charts holds of it is 19 September 2026.

Where is Staging Dev Server located?

There's no region listed for Staging Dev Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 104.28.230.248:28015.

Which version of Rust does Staging Dev Server run?

The build behind Staging Dev Server is Rust network protocol 2635 and build 169353, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is Staging Dev Server?

Staging Dev Server is offline at the moment; the last sighting was 2 days 10 hours ago. Seven-day figures: 1 players on average and 1 at the peak.

How does Staging Dev Server rank against other Rust servers?

In the seven-day player hours table, Staging Dev Server is #11,800, inside the top 53% of all ranked servers.

Wipe days

What does wipe day look like on Staging Dev Server?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Staging Dev Server?

The wipes on Staging Dev Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 2 days 11 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Staging Dev Server?

No gather rate appears in the name Staging Dev Server. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.

Tags explained

Which Rust Charts lists and filters include Staging Dev Server?

The Rust Charts lists that carry Staging Dev Server are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Staging Dev Server mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs169353 (Build): The game build is 169353; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags Staging Dev Server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Staging Dev Server?

The console is behind F1 in Rust: enter client.connect 104.28.230.248:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs169353
Build The game build is 169353.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.