On air · chart position #10,478
Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 8m ago
Players
Naval Deep Sea / Power Trip
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers, top 70% in NA, and #520 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC24d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC25d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Naval Deep Sea / Power Trip online, and how reliable is it?
Naval Deep Sea / Power Trip is up as you read this. About 3 days 20 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Naval Deep Sea / Power Trip located?
The NA tag is how Naval Deep Sea / Power Trip lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 104.238.229.68:29015 is its address.
Which version of Rust does Naval Deep Sea / Power Trip run?
Rust network protocol 2635 and build 168909 on Linux is the version Naval Deep Sea / Power Trip runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Naval Deep Sea / Power Trip run smoothly?
Never under 5, and 6 server fps on average, is how the last 48 hours went. At its fullest it held 136,274 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,398 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip has 0 of its 100 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. 15:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Naval Deep Sea / Power Trip rank against other Rust servers?
On player hours for the past week, Naval Deep Sea / Power Trip is #10,478: top 47% overall and #1,294 in North America. #520 is where it stands among quad servers.
Wipe days
What does wipe day look like on Naval Deep Sea / Power Trip?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Naval Deep Sea / Power Trip?
A single monthly wipe, the force wipe, is all Naval Deep Sea / Power Trip runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 24 days 19 hours. A monthly wipe schedule is published in its tags.
Rules and world
What are the rules and settings on Naval Deep Sea / Power Trip?
No gather rate appears in the name Naval Deep Sea / Power Trip. The group limit is 4 players, as stated in quad. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Vanilla is its own label: this is plain Facepunch Rust, with no rate or kit changes. VAC is on: that is Valve's anti-cheat.
Which map does Naval Deep Sea / Power Trip run?
Naval Deep Sea / Power Trip runs a procedural map of size 4,800 with seed 1425121626, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Procedural.
Lists and filters
Which Rust Charts lists and filters include Naval Deep Sea / Power Trip?
These Rust Charts lists include Naval Deep Sea / Power Trip: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Naval Deep Sea / Power Trip mean?
The game's server browser sees these tags from Naval Deep Sea / Power Trip: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Naval Deep Sea / Power Trip?
Enter client.connect 104.238.229.68:29015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.