On air · chart position #15,261
HellZone, Inc.
Online 104.159.135.138:28015 checked 12m ago
Players
HellZone, Inc.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is HellZone, Inc. online, and how reliable is it?
HellZone, Inc. is up as you read this. About 3 days 9 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is HellZone, Inc. located?
From HellZone, Inc., no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 104.159.135.138:28015.
Which version of Rust does HellZone, Inc. run?
Rust network protocol 2635 and build 168909 on Linux is what HellZone, Inc. runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does HellZone, Inc. run smoothly?
The 48-hour average was 114 server fps; the lowest point was 84. Buildings, deployables and all the rest of the world came to as many as 208,076 entities. At most it took 5,313 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is HellZone, Inc.?
On HellZone, Inc., 0 players are in and 50 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does HellZone, Inc. rank against other Rust servers?
The top 69% of ranked servers includes HellZone, Inc., at #15,261 on player hours for the last week.
Wipe days
What does wipe day look like on HellZone, Inc.?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on HellZone, Inc.?
Too few wipes on record for HellZone, Inc. to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 11 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on HellZone, Inc.?
No gather rate appears in the name HellZone, Inc.. Up to 8 players per group, as the game sets by default. You play pve, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is off.
Which map does HellZone, Inc. run?
The map on HellZone, Inc. is procedural, size 6,000, seed 81754, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include HellZone, Inc.?
The Rust Charts lists that carry HellZone, Inc. are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on HellZone, Inc. mean?
These are the tags HellZone, Inc. makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): This is PvE: the world is the danger, not other players; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join HellZone, Inc.?
Enter client.connect 104.159.135.138:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.