Players
HURT LOCKER
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is HURT LOCKER online, and how reliable is it?
HURT LOCKER is up as you read this. The uptime it reports puts its last restart about 4 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is HURT LOCKER located?
From HURT LOCKER, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 104.143.3.247:28159.
Which version of Rust does HURT LOCKER run?
Rust network protocol 2635 and build 168909 on Linux is what HURT LOCKER runs. Steam updates your game for you; all you need is the same protocol to join.
Does HURT LOCKER run smoothly?
Never under 5, and 6 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 93,123 entities. Memory use peaked at 2,999 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is HURT LOCKER?
HURT LOCKER has 1 of its 200 slots filled right now. Averaging 0 players across seven days, it reached 3 at most. 00:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does HURT LOCKER rank against other Rust servers?
The top 29% of ranked servers includes HURT LOCKER, at #6,438 on player hours for the last week.
Wipe days
What does wipe day look like on HURT LOCKER?
The busiest point of its recent wipes averaged 1 players. 3 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on HURT LOCKER?
A single monthly wipe, the force wipe, is all HURT LOCKER runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 27 days 7 hours. A monthly wipe schedule is published in its tags.
Settings and map
What are the rules and settings on HURT LOCKER?
No gather rate appears in the name HURT LOCKER. The group limit is 12 players. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does HURT LOCKER run?
The map on HURT LOCKER is procedural, size 4,000, seed 225798380, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include HURT LOCKER?
These Rust Charts lists include HURT LOCKER: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on HURT LOCKER mean?
These are the tags HURT LOCKER makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp200 (Max players): It has 200 slots; ts12 (Group limit): No team can exceed 12; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join HURT LOCKER?
Enter client.connect 104.143.3.247:28159 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
