Off air · chart position #4,062
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 18h ago
Players
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online, and how reliable is it?
Right now RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is not running; the last sighting was 18 hours ago. Going by the reported uptime, it restarted roughly 23 hours ago. Of the past 7 full days it was running for 158 of 168 hours, or 94% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] located?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] gives its location as North America, using the NA tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 104.143.2.47:28015.
Which version of Rust does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
The build behind RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 148,049 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 6,390 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last sighting was 18 hours ago. Seven-day figures: 1 players on average and 3 at the peak. 01:00 UTC was the peak of the last 48 hours, with 2 players on average.
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank against other Rust servers?
The last seven days of player hours put RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,062, top 18% of ranked servers, and #677 in North America.
Wipes and resets
What does wipe day look like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
At their busiest, its recent wipes averaged 5 players. 26 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Once a month is the whole of it: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 27 days is how long ago its current world was made. The tags state a monthly wipe schedule.
How it is set up
What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
No gather rate appears in the name RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Up to 8 players per group, as the game sets by default. You play pve, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Which map does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
A procedural map of size 4,250 with seed 1337, generated by the game, is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These Rust Charts lists include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Rust build servers, Rust PvE servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?
The game's server browser sees these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): In the server browser it sits under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Press F1 in Rust to open the console and type client.connect 104.143.2.47:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://discord.com/invite/478SQzbUU9 is where its website sits.