Rust Charts79,295 playing · live

On air · chart position #9,659

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 13m ago

2x moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 2
#9,659
rank
top 44%
15d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

US | 2x |DEVELOPEMENT|

0on now
AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct17 Oct22 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC15d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 364 on average
188 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 144 on average
122 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 99 on average
99 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
5 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
6 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 49 on average
17 / 150
From the figures on this page

Quick answers

Host and version

Is US | 2x |DEVELOPEMENT| online, and how reliable is it?

Right now US | 2x |DEVELOPEMENT| is running. Going by the reported uptime, it restarted roughly 3 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Rust Charts has tracked it since 27 September 2026.

Where is US | 2x |DEVELOPEMENT| located?

No region tag is published by US | 2x |DEVELOPEMENT|, but its name points to North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 104.143.2.118:29015.

Which version of Rust does US | 2x |DEVELOPEMENT| run?

The build behind US | 2x |DEVELOPEMENT| is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Does US | 2x |DEVELOPEMENT| run smoothly?

Never under 25, and 25 server fps on average, is how the last 48 hours went. At its fullest it held 74,234 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,014 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is US | 2x |DEVELOPEMENT|?

Right now 0 players are on US | 2x |DEVELOPEMENT|, out of 100 slots. Seven-day figures: 0 players on average and 2 at the peak.

How does US | 2x |DEVELOPEMENT| rank against other Rust servers?

The top 44% of ranked servers includes US | 2x |DEVELOPEMENT|, at #9,659 on player hours for the last week.

Wipe schedule

What does wipe day look like on US | 2x |DEVELOPEMENT|?

At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on US | 2x |DEVELOPEMENT|?

Too few wipes on record for US | 2x |DEVELOPEMENT| to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 15 days 23 hours.

Settings and map

What are the rules and settings on US | 2x |DEVELOPEMENT|?

A gather rate of 2x is what US | 2x |DEVELOPEMENT| advertises in its name. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.

Which map does US | 2x |DEVELOPEMENT| run?

A procedural map of size 3,750 with seed 33333, generated by the game, is what US | 2x |DEVELOPEMENT| runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: SCRAPLAND.GG.

Tag guide

Which Rust Charts lists and filters include US | 2x |DEVELOPEMENT|?

These Rust Charts lists include US | 2x |DEVELOPEMENT|: 2x Rust server charts, Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What do the server tags on US | 2x |DEVELOPEMENT| mean?

These are the tags US | 2x |DEVELOPEMENT| makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join US | 2x |DEVELOPEMENT|?

The console is behind F1 in Rust: enter client.connect 104.143.2.118:29015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.