On air · chart position #9,659
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 13m ago
Players
US | 2x |DEVELOPEMENT|
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
Right now US | 2x |DEVELOPEMENT| is running. Going by the reported uptime, it restarted roughly 3 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Rust Charts has tracked it since 27 September 2026.
Where is US | 2x |DEVELOPEMENT| located?
No region tag is published by US | 2x |DEVELOPEMENT|, but its name points to North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 104.143.2.118:29015.
Which version of Rust does US | 2x |DEVELOPEMENT| run?
The build behind US | 2x |DEVELOPEMENT| is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does US | 2x |DEVELOPEMENT| run smoothly?
Never under 25, and 25 server fps on average, is how the last 48 hours went. At its fullest it held 74,234 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,014 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is US | 2x |DEVELOPEMENT|?
Right now 0 players are on US | 2x |DEVELOPEMENT|, out of 100 slots. Seven-day figures: 0 players on average and 2 at the peak.
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
The top 44% of ranked servers includes US | 2x |DEVELOPEMENT|, at #9,659 on player hours for the last week.
Wipe schedule
What does wipe day look like on US | 2x |DEVELOPEMENT|?
At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
Too few wipes on record for US | 2x |DEVELOPEMENT| to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 15 days 23 hours.
Settings and map
What are the rules and settings on US | 2x |DEVELOPEMENT|?
A gather rate of 2x is what US | 2x |DEVELOPEMENT| advertises in its name. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does US | 2x |DEVELOPEMENT| run?
A procedural map of size 3,750 with seed 33333, generated by the game, is what US | 2x |DEVELOPEMENT| runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: SCRAPLAND.GG.
Tag guide
Which Rust Charts lists and filters include US | 2x |DEVELOPEMENT|?
These Rust Charts lists include US | 2x |DEVELOPEMENT|: 2x Rust server charts, Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on US | 2x |DEVELOPEMENT| mean?
These are the tags US | 2x |DEVELOPEMENT| makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join US | 2x |DEVELOPEMENT|?
The console is behind F1 in Rust: enter client.connect 104.143.2.118:29015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.