Rust Charts103,775 playing · live

On air · chart position #8,144

Jitters Test Server

Online NA 104.129.132.227:30015 checked 5m ago

weekly wipes moddedcarbonpve
Launch Rust and join
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 2
#8,144
rank
top 36% · #1179 in NA
15d ago
last wipe
weekly schedule
5d 15h
next wipe
Wed 4 Nov, 10:20 UTC

Players

Jitters Test Server

0on now
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 15h. Its weekly schedule tag · low confidence

1.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

Coming wipes

5d 15h
Wed 4 Nov, 10:20 UTC
7d 0h
Thu 5 Nov, 19:00 UTC
FW
12d 15h
Wed 11 Nov, 10:20 UTC
19d 15h
Wed 18 Nov, 10:20 UTC
26d 15h
Wed 25 Nov, 10:20 UTC
33d 15h
Wed 2 Dec, 10:20 UTC
35d 0h
Thu 3 Dec, 19:00 UTC
FW
40d 15h
Wed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC28d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC31d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC32d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC32d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC35d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events
NA · groups of 150+ · weekly · 4 on average
14 / 50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W
NA · groups of 8+ · 1x · weekly · 2 on average
5 / 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
174 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 108 on average
64 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
30 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
30 / 200
From the figures on this page

Quick answers

Host and version

Is Jitters Test Server online, and how reliable is it?

You will find Jitters Test Server online at this moment. The uptime it reports puts its last restart about 11 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is Jitters Test Server located?

The NA tag is how Jitters Test Server lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 104.129.132.227:30015 is its address.

Which version of Rust does Jitters Test Server run?

Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. Steam updates your game for you; all you need is the same protocol to join.

Does Jitters Test Server run smoothly?

The 48-hour average was 60 server fps; the lowest point was 58. Buildings, deployables and all the rest of the world came to as many as 93,000 entities. At most it took 2,624 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is Jitters Test Server?

Jitters Test Server has 0 of its 10 slots filled right now. Seven-day figures: 0 players on average and 2 at the peak.

How does Jitters Test Server rank against other Rust servers?

The last seven days of player hours put Jitters Test Server at #8,144, top 36% of ranked servers, and #1,179 in North America.

Wipes and resets

What does wipe day look like on Jitters Test Server?

At their busiest, its recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Day 2.5 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Jitters Test Server?

The tag sets the prediction for Jitters Test Server, as too few of its wipes are on record to confirm the schedule. The wipe after this one is due Wednesday 4 November at 10:20 UTC. The world in play was made 15 days 8 hours. A weekly wipe schedule is published in its tags.

Settings and map

What are the rules and settings on Jitters Test Server?

No gather rate appears in the name Jitters Test Server. 8 players is the group limit, the default for the game. pve is the game mode, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does Jitters Test Server run?

A procedural map of size 3,500 with seed 2244, generated by the game, is what Jitters Test Server runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include Jitters Test Server?

These Rust Charts lists include Jitters Test Server: Modded Rust servers, Rust PvE servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Jitters Test Server mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs169621 (Build): Build 169621 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^p (PvE): No player fighting here: the world is what threatens you; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework; NA (North America): The server browser files this one under North America — that's the set of tags Jitters Test Server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Jitters Test Server?

Press F1 in Rust to open the console and type client.connect 104.129.132.227:30015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs169621
Build Build 169621 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^p
PvE No player fighting here: the world is what threatens you.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Carbon serves as the plugin framework.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.