Rust Charts96,161 playing · live

On air · chart position #15,195

Naval Deep Sea 1

Online NA 104.129.132.19:28109 checked 12m ago

quad monthly wipes vanillamoddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 120
0/ 120
players now
0% full
0
7-day average
peak 1
#15,195
rank
top 68% · #1486 in NA
24d ago
last wipe
monthly schedule
7d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Naval Deep Sea 1

0on now · 48h peak 1
AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 02

Server performance

0246817:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA, and #609 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

0.8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

Coming wipes

7d 2h
Thu 5 Nov, 19:00 UTC
FW
35d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - US Monthly Quad
NA · quad · monthly · 12 on average
12 / 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | US
NA · quad · monthly · 3 on average
1 / 150
Rusty Pirates | No Decay | Monthly | No BP Wipes
NA · quad · monthly · 1 on average
2 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 257 on average
136 / 150
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 157 on average
70 / 200
[US] Facepunch Softcore 2
NA · quad · monthly · 59 on average
32 / 300
From the figures on this page

Quick answers

Server details

Is Naval Deep Sea 1 online, and how reliable is it?

Right now Naval Deep Sea 1 is running. About 6 days 18 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Naval Deep Sea 1 located?

Naval Deep Sea 1 gives its location as North America, using the NA tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 104.129.132.19:28109.

Which version of Rust does Naval Deep Sea 1 run?

The build behind Naval Deep Sea 1 is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Does Naval Deep Sea 1 run smoothly?

Never under 5, and 5 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 129,633 entities. Its memory climbed as high as 4,856 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is Naval Deep Sea 1?

Naval Deep Sea 1 has 0 of its 120 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 14:00 UTC drew the most, at 0 players on average.

How does Naval Deep Sea 1 rank against other Rust servers?

On player hours for the past week, Naval Deep Sea 1 is #15,195: top 68% overall and #1,486 in North America. #609 is where it sits in the quad group.

Wipe schedule

What does wipe day look like on Naval Deep Sea 1?

The busiest point of its recent wipes averaged 1 players. 8 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on Naval Deep Sea 1?

The force wipe is the only wipe on Naval Deep Sea 1, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 24 days 15 hours. A monthly wipe schedule is published in its tags.

How it is set up

What are the rules and settings on Naval Deep Sea 1?

You will not find a gather rate in the name Naval Deep Sea 1. quad gives a group limit of 4 players. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.

Which map does Naval Deep Sea 1 run?

The map on Naval Deep Sea 1 is procedural, size 4,800, seed 1017058979, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Procedural.

Tag guide

Which Rust Charts lists and filters include Naval Deep Sea 1?

The Rust Charts lists that carry Naval Deep Sea 1 are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

What do the server tags on Naval Deep Sea 1 mean?

These are the tags Naval Deep Sea 1 makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp120 (Max players): It has 120 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Naval Deep Sea 1?

The console is behind F1 in Rust: enter client.connect 104.129.132.19:28109 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp120
Max players It has 120 slots.
ts4
Group limit The team cap is 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly One wipe a month, together with the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.