On air · chart position #15,195
Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 12m ago
Players
Naval Deep Sea 1
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA, and #609 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Naval Deep Sea 1 online, and how reliable is it?
Right now Naval Deep Sea 1 is running. About 6 days 18 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Naval Deep Sea 1 located?
Naval Deep Sea 1 gives its location as North America, using the NA tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 104.129.132.19:28109.
Which version of Rust does Naval Deep Sea 1 run?
The build behind Naval Deep Sea 1 is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does Naval Deep Sea 1 run smoothly?
Never under 5, and 5 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 129,633 entities. Its memory climbed as high as 4,856 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is Naval Deep Sea 1?
Naval Deep Sea 1 has 0 of its 120 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 14:00 UTC drew the most, at 0 players on average.
How does Naval Deep Sea 1 rank against other Rust servers?
On player hours for the past week, Naval Deep Sea 1 is #15,195: top 68% overall and #1,486 in North America. #609 is where it sits in the quad group.
Wipe schedule
What does wipe day look like on Naval Deep Sea 1?
The busiest point of its recent wipes averaged 1 players. 8 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Naval Deep Sea 1?
The force wipe is the only wipe on Naval Deep Sea 1, once a month. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. The world it runs now dates from 24 days 15 hours. A monthly wipe schedule is published in its tags.
How it is set up
What are the rules and settings on Naval Deep Sea 1?
You will not find a gather rate in the name Naval Deep Sea 1. quad gives a group limit of 4 players. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does Naval Deep Sea 1 run?
The map on Naval Deep Sea 1 is procedural, size 4,800, seed 1017058979, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Procedural.
Tag guide
Which Rust Charts lists and filters include Naval Deep Sea 1?
The Rust Charts lists that carry Naval Deep Sea 1 are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Naval Deep Sea 1 mean?
These are the tags Naval Deep Sea 1 makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp120 (Max players): It has 120 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Naval Deep Sea 1?
The console is behind F1 in Rust: enter client.connect 104.129.132.19:28109 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.