Players
kxmc-test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:44 UTC5d ago | 1 | – | running | 0 |
| Wed 21 Oct, 11:33 UTC6d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 12:10 UTC22d ago | 2 | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 21:15 UTC FW26d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC42d ago | 2 | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is kxmc-test online, and how reliable is it?
kxmc-test is up as you read this. The uptime it reports puts its last restart about 22 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 September 2026.
Where is kxmc-test located?
From kxmc-test, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 103.91.210.26:20039 is its address.
Which version of Rust does kxmc-test run?
The build behind kxmc-test is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does kxmc-test run smoothly?
Never under 65, and 178 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 118,817 entities. Memory use peaked at 4,135 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is kxmc-test?
kxmc-test has 0 of its 150 slots filled right now. Averaging 0 players across seven days, it reached 1 at most. 12:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does kxmc-test rank against other Rust servers?
The top 25% of ranked servers includes kxmc-test, at #5,614 on player hours for the last week.
Wipes and resets
What does wipe day look like on kxmc-test?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 33% of recent wipes. Day 3.5 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on kxmc-test?
Once a month is the whole of it: kxmc-test wipes with the force wipe. Thursday 5 November at 19:00 UTC is the next wipe, the force wipe that takes every Rust server. 26 days is how long ago its current world was made. The tags state a monthly wipe schedule.
How it is set up
What are the rules and settings on kxmc-test?
The name kxmc-test carries no gather rate. 20 players is the maximum for a group. You play softcore, Facepunch's gentler mode: some loot stays with you. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does kxmc-test run?
A procedural map of size 1,000 with seed 31558, generated by the game, is what kxmc-test runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include kxmc-test?
These Rust Charts lists include kxmc-test: Modded Rust servers, Rust build servers and Rust creative servers. On the server list, these filters put it in view: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on kxmc-test mean?
The game's server browser sees these tags from kxmc-test: gmrust (Game mode): Survival, in the standard Rust form; mp150 (Max players): 150 slots are available; ts20 (Group limit): The team cap is 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^s (Softcore): This is softcore, the easier mode where part of your inventory survives death; ^c (Creative): Sandbox rules: you build freely and gather nothing; ^k (Build server): Design and practise your bases here; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join kxmc-test?
The console is behind F1 in Rust: enter client.connect 103.91.210.26:20039 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
