On air · chart position #15,358
TestServer
Online 103.236.54.209:28015 checked 10m ago
Players
TestServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC14d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC42d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is TestServer online, and how reliable is it?
Right now TestServer is running. About 14 days 6 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 14 September 2026.
Where is TestServer located?
There's no region listed for TestServer. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 103.236.54.209:28015.
Which version of Rust does TestServer run?
The build behind TestServer is Rust network protocol 2633 and build 163794, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does TestServer run smoothly?
It averaged 242 server fps over the last 48 hours, with a floor of 224. At its fullest it held 22,207 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,912 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is TestServer?
On TestServer, 0 players are in and 1,000 slots are the ceiling. 0 players was the seven-day average.
How does TestServer rank against other Rust servers?
In the seven-day player hours table, TestServer is #15,358, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on TestServer?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on TestServer?
No next wipe can be predicted for TestServer: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 14 days 8 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on TestServer?
You will not find a gather rate in the name TestServer. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does TestServer run?
TestServer runs a procedural map of size 2,300 with seed 12345, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include TestServer?
The Rust Charts lists that carry TestServer are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TestServer mean?
These are the tags TestServer makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join TestServer?
The console is behind F1 in Rust: enter client.connect 103.236.54.209:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.