Rust Charts34,855 playing · live

On air · chart position #15,358

TestServer

Online 103.236.54.209:28015 checked 10m ago

Launch Rust and join
48 hours · an hour a bar · full height is 1,000
0/ 1000
players now
0% full
0
7-day average
peak –
#15,358
rank
top 69%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

TestServer

0on now
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:36 UTC12d ago 0 – running 0
Wed 14 Oct, 19:15 UTC14d ago 0 – 1.6 days 0
Sun 11 Oct, 08:18 UTC17d ago 0 – 3.5 days 0
Wed 16 Sep, 19:41 UTC42d ago 0 – 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
149 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
104 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
16 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
20 / 200
From the figures on this page

Quick answers

About the server

Is TestServer online, and how reliable is it?

Right now TestServer is running. About 14 days 6 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 14 September 2026.

Where is TestServer located?

There's no region listed for TestServer. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 103.236.54.209:28015.

Which version of Rust does TestServer run?

The build behind TestServer is Rust network protocol 2633 and build 163794, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does TestServer run smoothly?

It averaged 242 server fps over the last 48 hours, with a floor of 224. At its fullest it held 22,207 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,912 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is TestServer?

On TestServer, 0 players are in and 1,000 slots are the ceiling. 0 players was the seven-day average.

How does TestServer rank against other Rust servers?

In the seven-day player hours table, TestServer is #15,358, inside the top 69% of all ranked servers.

Wipe days

What does wipe day look like on TestServer?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on TestServer?

No next wipe can be predicted for TestServer: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 14 days 8 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on TestServer?

You will not find a gather rate in the name TestServer. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.

Which map does TestServer run?

TestServer runs a procedural map of size 2,300 with seed 12345, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include TestServer?

The Rust Charts lists that carry TestServer are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on TestServer mean?

These are the tags TestServer makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join TestServer?

The console is behind F1 in Rust: enter client.connect 103.236.54.209:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp1000
Max players The server holds 1,000 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol The server speaks protocol 2633, so your game needs the same version.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.