On air · chart position #15,227
[Local Server] All Welcome
Online 103.1.213.78:28065 checked 9m ago
Players
[Local Server] All Welcome
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is [Local Server] All Welcome online, and how reliable is it?
Right now [Local Server] All Welcome is running. About 43 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.
Where is [Local Server] All Welcome located?
From [Local Server] All Welcome, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 103.1.213.78:28065.
Which version of Rust does [Local Server] All Welcome run?
The build behind [Local Server] All Welcome is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does [Local Server] All Welcome run smoothly?
It averaged 30 server fps over the last 48 hours, with a floor of 30. At its fullest it held 94,266 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,776 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is [Local Server] All Welcome?
[Local Server] All Welcome has 0 of its 50 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 04:00 UTC drew the most, at 0 players on average.
How does [Local Server] All Welcome rank against other Rust servers?
Player hours over the past week put [Local Server] All Welcome at #15,227, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on [Local Server] All Welcome?
The record of [Local Server] All Welcome's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 26 days 2 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on [Local Server] All Welcome?
No gather rate appears in the name [Local Server] All Welcome. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does [Local Server] All Welcome run?
The map on [Local Server] All Welcome is procedural, size 4,000, seed 1829117656, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include [Local Server] All Welcome?
These Rust Charts lists include [Local Server] All Welcome: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on [Local Server] All Welcome mean?
gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags [Local Server] All Welcome publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join [Local Server] All Welcome?
Press F1 in Rust to open the console and type client.connect 103.1.213.78:28065. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.