Off air · chart position #15,437
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
Players
[ZA]MadHouse-Test| South-Africa
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 18h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
[ZA]MadHouse-Test| South-Africa is down at the moment, having last been seen 7 days 5 hours ago. 0 of 144 hours is what it managed over the past 6 full days, 0% of the time. The first record Rust Charts holds of it is 21 October 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
No region tag is published by [ZA]MadHouse-Test| South-Africa, but its name points to Africa. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 102.39.90.175:28025.
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
Rust network protocol 2634 and build 167781 on Windows is the version [ZA]MadHouse-Test| South-Africa runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is [ZA]MadHouse-Test| South-Africa?
Last seen 7 days 5 hours ago, [ZA]MadHouse-Test| South-Africa is currently offline. Its average over the past week comes to 0 players.
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
In the seven-day player hours table, [ZA]MadHouse-Test| South-Africa is #15,437, inside the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Expect the next wipe on Wednesday 4 November at 15:15 UTC. The world it runs now dates from 7 days 5 hours. The tags state a wipe schedule of every two weeks.
Settings and map
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
You will not find a gather rate in the name [ZA]MadHouse-Test| South-Africa. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The server describes itself as vanilla: this is plain Facepunch Rust, with no rate or kit changes. The anti-cheat VAC from Valve is on.
Which map does [ZA]MadHouse-Test| South-Africa run?
The map on [ZA]MadHouse-Test| South-Africa is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include [ZA]MadHouse-Test| South-Africa?
These Rust Charts lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. On the server list, these filters put it in view: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
The game's server browser sees these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join [ZA]MadHouse-Test| South-Africa?
The console is behind F1 in Rust: enter client.connect 102.39.90.175:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.