Players
[ZA]MadHouse-Test| South-Africa
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
Right now [ZA]MadHouse-Test| South-Africa is not running; the last sighting was 15 days 2 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
Without a region tag, [ZA]MadHouse-Test| South-Africa still has a name that points to Africa. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 102.39.118.251:28025.
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
The build behind [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 15 days 2 hours ago.
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
In the seven-day player hours table, [ZA]MadHouse-Test| South-Africa is #15,199, inside the top 70% of all ranked servers.
Wipes and resets
What does wipe day look like on [ZA]MadHouse-Test| South-Africa?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The tag sets the prediction for [ZA]MadHouse-Test| South-Africa, as too few of its wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 15 days 2 hours. A wipe every two weeks is published in its tags.
Settings and map
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
The name [ZA]MadHouse-Test| South-Africa carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does [ZA]MadHouse-Test| South-Africa run?
[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include [ZA]MadHouse-Test| South-Africa?
The Rust Charts lists that carry [ZA]MadHouse-Test| South-Africa are: Modded Rust servers. On the server list, these filters put it in view: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
The game's server browser sees these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join [ZA]MadHouse-Test| South-Africa?
Press F1 in Rust to open the console and type client.connect 102.39.118.251:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://discord.com/invite/cDHcf229qe is where its website sits.
