Rust Charts60,571 playing · live

Off air · chart position #15,199

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
Launch Rust and join Website
0/ 50
players now
0% full
0
7-day average
peak –
#15,199
rank
top 70%
15d ago
last wipe
biweekly schedule
6d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

[ZA]MadHouse-Test| South-Africa

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

27.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 18h
Thu 5 Nov, 19:00 UTC
FW
12d 21h
Wed 11 Nov, 22:27 UTC
26d 21h
Wed 25 Nov, 22:27 UTC
34d 18h
Thu 3 Dec, 19:00 UTC
FW
40d 21h
Wed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Intoxicated ZA Vanilla 3 - 01 Oct
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ServerZ Rust Monthly ZA
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From the figures on this page

Quick answers

Host and version

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Right now [ZA]MadHouse-Test| South-Africa is not running; the last sighting was 15 days 2 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is [ZA]MadHouse-Test| South-Africa located?

Without a region tag, [ZA]MadHouse-Test| South-Africa still has a name that points to Africa. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 102.39.118.251:28025.

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

The build behind [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Player counts

How busy is [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 15 days 2 hours ago.

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

In the seven-day player hours table, [ZA]MadHouse-Test| South-Africa is #15,199, inside the top 70% of all ranked servers.

Wipes and resets

What does wipe day look like on [ZA]MadHouse-Test| South-Africa?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

The tag sets the prediction for [ZA]MadHouse-Test| South-Africa, as too few of its wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 15 days 2 hours. A wipe every two weeks is published in its tags.

Settings and map

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

The name [ZA]MadHouse-Test| South-Africa carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.

Which map does [ZA]MadHouse-Test| South-Africa run?

[ZA]MadHouse-Test| South-Africa runs a procedural map of size 3,000 with seed 144600381, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include [ZA]MadHouse-Test| South-Africa?

The Rust Charts lists that carry [ZA]MadHouse-Test| South-Africa are: Modded Rust servers. On the server list, these filters put it in view: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

The game's server browser sees these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join [ZA]MadHouse-Test| South-Africa?

Press F1 in Rust to open the console and type client.connect 102.39.118.251:28025. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. https://discord.com/invite/cDHcf229qe is where its website sits.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp50
Max players It has 50 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167781
Build This server reports build 167781.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.